Vehicle configurations

Hi,

All my vehicles have multiple potential configurations, for example.

configuration 1.

4 walkers seats,

1 stretcher.

configuration 2.

4 stretchers

Each job has a mobility, I.e stretcher.

If I allocate a job with a mobility of stretcher then both configurations are still valid, if I then allocate a second job of a stretcher, configuration 1 is now invalid as it does not support two stretcher jobs

My aim is to keep allocating work until the configuration is full (max capacity, no more available configurations ), if I try to allocate a job that has a mobility not suitable for any configuration for that resource it is a hard block and cannot be allocated to that resource,

The configuration is trip based, so when the capacity is full that is trip one, then a second trip can be created for the same resource with a reset configuration.

Are there any examples out there based on multiple trips for a resource based on this sort of onboard constraints please.

Any help would be much appreciated,

Thanks