Hard Constraint doesn't seem to be applying

Hi @kneekill,

Regarding why this happens, a possible reason is the ruin process. See the following related discussions:

Regarding how to resolve this, an elegant way is to implement a custom ruin strategy to make sure that, when the ruin phase ends, you will not have two “delivery” activities in a row.

A workaround would be to implement a soft activity insertion constraint to encourage the insertion of a non-“delivery” activity between two “delivery” activities.

Best regards,
He